<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Crystalguard [Prototype] Devlog - itch.io</title><link>https://jer0me.itch.io/crystalguard</link><description>Crystalguard is mainly a tower defense game with some idle elements</description><item><guid>https://jer0me.itch.io/crystalguard/devlog/1665104/balance-changes</guid><title>Balance Changes</title><link>https://jer0me.itch.io/crystalguard/devlog/1665104/balance-changes</link><pubDate>Tue, 15 Sep 2026 15:49:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Balance - Beam Tower&#039;s chain lightning now deals 75% damage to the second target instead of full damage - Mission rebalancing across the board: adjusted durations, rewards and costs on Market Trade, F...</p>]]></description></item><item><guid>https://jer0me.itch.io/crystalguard/devlog/1665003/improvements</guid><title>Improvements</title><link>https://jer0me.itch.io/crystalguard/devlog/1665003/improvements</link><pubDate>Tue, 15 Sep 2026 14:07:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Turrets - Gun Tower now sports a dual-barrel look from Level 2 onward, alternating shots between barrels - New Gun Tower research &quot;Fire Acceleration&quot;: fire rate ramps up the longer it keeps firing at...</p>]]></description></item><item><guid>https://jer0me.itch.io/crystalguard/devlog/1664952/ui-bug-fixes</guid><title>UI bug fixes</title><link>https://jer0me.itch.io/crystalguard/devlog/1664952/ui-bug-fixes</link><pubDate>Tue, 15 Sep 2026 13:05:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Bug Fixes - Fixed the Research tree (and Parts tab) not showing up at all in exported/Web builds - Fixed several icons showing as broken &quot;missing glyph&quot; boxes in exported builds - Fixed the screen sta...</p>]]></description></item></channel></rss>